Game design professor Jarvis Lawson and alumnus Luke Samuelson, delved into roguelike progression by examining essential elements that contribute to the genre’s effectiveness. Attendees engaged with concepts like layered progression across game runs, engine-building and synergies, skill growth, risk management, pacing, and the psychology of rewards. They applied these principles to analyze C3NSOR3D, Luke's Practicum 3 roguelike project, evaluating how its systems aligned with or challenged the core identity of roguelikes.
What is the Systems Design Masterclass?
It's an advanced lecture and analysis forum aimed at understanding the intricate mechanics of complex games, tailored for game designers looking to sharpen their analytical skills and design instincts.

