(THE CHALLENGE: GAMIFY A FACTORY LINE)
What is industrial gamification?
Industrial gamification combines the principles of big data, analytics, IIoT, and game design to improve the performance of front-line workers.
A gamified work experience addresses three components: mechanics, dynamics, and emotions:
Mechanics define the setup, rules, and boundaries of the experience.
Dynamics describe the worker's behavior while interacting with the experience.
Emotions describe how the experience shapes worker feelings about their work tasks.
In their highest form, gamified work experiences feel like a natural part of the industrial workplace. These gamified work elements can mean measuring worker performance, providing access to learning materials, visualizing goal attainment, interacting with coworkers, earning awards, and so much more. At the end of the day, these experiences should instill worker confidence and provide workers with the proper guardrails, resources, and motivation to successfully complete their work.
During this competition, you'll get to choose how and where to apply the principles of industrial gamification inside the Smart Factory by Deloitte @ Wichita. And who knows, you might just transform the workplace of the future along the way!
Think you've got what it takes? Read the Challenge Rules and Guidelines for eligibility requriements and then click the link below to apply to participate!
Applications are Closed
Applications are Closed
Gamify a Factory Line
Iterate upon an existing manufacturing process by using cognitive science and computer science to “gamify” the process and improve an underlying business metric
Submission of a video presentation of a pitch deck AND its reference architecture, along with electronic copies of the pitch deck and its reference architecture are required.
What is industrial gamification?
Industrial gamification combines the principles of big data, analytics, IIoT, and game design to improve the performance of front-line workers.
A gamified work experience addresses three components: mechanics, dynamics, and emotions:
In their highest form, gamified work experiences feel like a natural part of the industrial workplace. These gamified work elements can mean measuring worker performance, providing access to learning materials, visualizing goal attainment, interacting with coworkers, earning awards, and so much more. At the end of the day, these experiences should instill worker confidence and provide workers with the proper guardrails, resources, and motivation to successfully complete their work.
During this competition, you'll get to choose how and where to apply the principles of industrial gamification inside the Smart Factory by Deloitte @ Wichita. And who knows, you might just transform the workplace of the future along the way!
**Details regarding options for factory line gamification will be shared at the Shocker Inventive Minds Challenge Kickoff on Friday, September 20, 2024, from 1:00 PM-2:00 PM.
All Challenge Entrants must meet the following eligibility requirements:
Team Entry Additional Requirements
Round 1: In-Person Events
Round 2: Deliverables Submissions
: Teams (includes Individuals and Team entries) will create three deliverables showcasing their ideas for gamifying an existing manufacturing process and improving a customer business metric.
Round 3: Trade Show & Reception for Semi-finalists
Semi-finalists will set up table displays in a trade show fashion to showcase their entry and answer questions from industry partner judges. At the end of the trade show, entrants, judges, WSU & WSU Tech representatives, and guests can enjoy time for informal conversation and light refreshments.
The following rules are binding throughout the entire duration of the Shocker Inventive Minds Challenge
Round 1: In-Person Events = 25%
Attendance
Participation
Engagement
Round 2: Deliverables = 51%
Pitch Deck = 17%
Reference Architecture = 17%
Video = 17%
Round 3: Trade Show & Reception = 24%
Judges scoring in the VentureDash platform will use a Likert Scale system: poor, minimal, sufficient, above average, and excellent. Judging will occur after each event or deliverable submission. The SIMC Challenge will not publish live scoring, nor show a leaderboard during the Challenge with entrants’ places.
Tie Breaker Rules
Wichita State University will issue a check within 30 days of the announcement of winners to individual and/or all team entry members. For team entries, checks will be issued in equal amounts.
Taxes on any prize monies will become the responsibility of the challenge winner(s). Winning students who receive financial aid should also speak with a school financial aid staff member, who can determine if it will impact their federal financial aid award.
Team names, along with member name(s), will be posted on the Shocker Inventive Minds Challenge website within 3 business days of the winner's notification
Open only to full-time students in good standing at Wichita State University and WSU Tech during the current semester.
Wichita State University student entrants must have declared majors within the following programs: College of Engineering, Barton School of Business, and College of Innovation & Design. Additionally, members of WSU’s eSports team, regardless of major, are eligible.
WSU Tech student entrants must have declared majors within the following programs: Aviation, Computer Science, Manufacturing, or Digital Marketing. Additionally, members of WSU Tech’s eSports team, regardless of major, are eligible.
By participating, student entrants agree to be bound by all Challenge Rules & Guidelines.